Mid-career Recruitment Artist Positions
Lighting & Composite Artist
【Job Description】
・Lighting and Rendering using Maya
・Compositing using Nuke
【Applications Used】
・Maya、Nuke、Photoshop、After Effects、Unreal Engine、Deadline
・Other DCC tools, In-house tools, etc.
【Renders Used】
・PPixel (in-house toon renderer)
・Arnold
・Redshift
【Required】
・Practical experience in compositing using Nuke
・Those who have an interest in toon-look CG productions
・Those with experience using Maya
※Basic operation of Maya is preferred, but experience with other DCC tools may be considered as a substitute. Applicants without Maya experience are also welcome to apply.
【Preferred Qualifications】Skills & Personal Traits
・Understanding of Production Workflow & Broad Skillset
・Practical experience as a generalist with a strong understanding of the overall production pipeline
・Experience in compositing for 2D animation or toon-look projects
・Proficiency in multiple DCC tools
・Strong Technical Skills & Adaptability
・Able to independently deliver high-quality visuals and respond flexibly to direction from directors or supervisors
・nterest, knowledge, or experience in tool development and scripting
・Team-Oriented & Motivated
・Experience as a team leader or supervisor, or interest in mentoring and team development
・Proactive in communication and able to collaborate across teams to suggest improvements and solve problems
・Eagerness to stay up-to-date with the latest trends in visual and CG technology, with a strong drive for technical growth and workflow improvement
【Work Location】Polygon Pictures Inc. Studio /Remote Work from Home
・We will flexibly respond to your situation by using both office and remote work from your home in Japan.
・Remote work from outside the commuting area is subject to consultation.
・High-speed internet connection (wired) is recommended for remote work. If necessary, please prepare your own separate monitor or pen tablet for work efficiency.