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Mid-career Recruitment Artist Positions

Lighting & Composite Artist

【Job Description】
・Lighting and Rendering using Maya
・Compositing using Nuke 


【Applications Used】
・Maya、Nuke、Photoshop、After Effects、Unreal Engine、Deadline
・Other DCC tools, In-house tools, etc. 

 

Renders Used】

・PPixel (in-house toon renderer)

・Arnold

・Redshift


【Required】
・Practical experience in compositing using Nuke
・Those who have an interest in toon-look CG productions

・Those with experience using Maya
※Basic operation of Maya is preferred, but experience with other DCC tools may be considered as a substitute. Applicants without Maya experience are also welcome to apply.


Preferred QualificationsSkills & Personal Traits
・Understanding of Production Workflow & Broad Skillset
 ・Practical experience as a generalist with a strong understanding of the overall production pipeline

 ・Experience in compositing for 2D animation or toon-look projects

 ・Proficiency in multiple DCC tools

 

・Strong Technical Skills & Adaptability

  ・Able to independently deliver high-quality visuals and respond flexibly to direction from directors or supervisors

  ・nterest, knowledge, or experience in tool development and scripting

・Team-Oriented & Motivated

  ・Experience as a team leader or supervisor, or interest in mentoring and team development

  ・Proactive in communication and able to collaborate across teams to suggest improvements and solve problems

  ・Eagerness to stay up-to-date with the latest trends in visual and CG technology, with a strong drive for technical growth and workflow improvement


【Work Location】

・Head Office (Minato-ku, Tokyo)

・Hybrid working: a mix of on-site and home-based work, with flexibility depending on business and operational needs.

※For remote work, you are responsible for your home working environment (e.g., a wired internet connection and a suitable PC).

・Fully remote arrangements from outside commuting distance may be considered on a case-by-case basis.

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